Distance
- After accelerating for a time
- After skidding for a time
- Constant speed
- Overall stopping distance
- While accelerating to or from a speed
- While skidding to or from a speed
Crush
- Delta - V
- Narrow Impacts
- Motorcycles
Braking forces
- Diagonal split
- Front / rear split
- L or H split
Acceleration
- Between two speeds in a time
- Between two speeds over a distance
- Coefficient of friction (skid test)
- Coefficient of friction (Drag test)
- Effective Coefficient (Part lock
up)
- Effective Coefficient (Unbraked trailer)
- Searle's Acceleration
- To or from 0 over a distance in time
Maths
- Qudratic equations*
- Triangulations*
- Areas of objects*
- Volume of objects*
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Time
- Constant speed
- To accelerate to/from 0 in a distance
- To gain or lose speed
- To skid to 0 over a distance
- Lane change maneuvre*
Throw
- Launch of object (3 types)
- Time for an object to fall
- Pedestrian throw - Appel
- Pedestrian throw - Searle
- Pedestrian throw - Smith*
Velocity
- Accelerating for a time
- Accelerating over a distance
- After skidding from a known velocity
- Before skidding, time and final velocity
known
- Constant speed
- Critical curves - try
this out online
- From skid marks
- From skid marks over 2 surfaces
- Maximum (safe) speed on a bend
- Momentum exchange (Angled)
- Momentum exchange (Linear) (Common
v)
- Momentum exchange (Linear) (different
v)*
- Skidding for a time
Other
* New to version
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